Reworking Proto


This "new" game of mine is something I thought of way before I even worked on Proto. It's the reason why it was called Proto in the first place, it was litterally a protoype.

Now all in all I worked on this Early access for about a day (if we estimate the total amount of time I spent working on this).

 And honestly learned a lot from the previous games I made, the most recent one, Marker's Point was a "out of a whim" game but ultimately, I reused the enemy spawning.

Did also try making a functional settings screen, tried making a loading screen, and also organized my workflow.

As with probably all Game Developers they have a vision in mind for their game, and they will try to get as close to it as they can... And I can probably, albeit just slightly, call myself a Game Dev and I can apply to the ambitious creativity that I believe most artist would feel.

Files

ReworkProto v0.1 32-bit.zip 13 MB
Aug 16, 2022
ReworkProto v0.1 64--Bit.zip 14 MB
Aug 16, 2022

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