Reworking Proto
This "new" game of mine is something I thought of way before I even worked on Proto. It's the reason why it was called Proto in the first place, it was litterally a protoype.
Now all in all I worked on this Early access for about a day (if we estimate the total amount of time I spent working on this).
And honestly learned a lot from the previous games I made, the most recent one, Marker's Point was a "out of a whim" game but ultimately, I reused the enemy spawning.
Did also try making a functional settings screen, tried making a loading screen, and also organized my workflow.
As with probably all Game Developers they have a vision in mind for their game, and they will try to get as close to it as they can... And I can probably, albeit just slightly, call myself a Game Dev and I can apply to the ambitious creativity that I believe most artist would feel.
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Rework Proto
Fly through endless space and fight off Enemies, mutated or not.
Status | In development |
Author | Ren |
Genre | Action |
Tags | Space, Top-Down, Top down shooter |
More posts
- Reworked Proto v0.2Aug 25, 2022
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